

I'm not sure if it would just be better to have low skill people still using some revolvers or something even if their terrible shots. Issue is raids keep coming with all shooters and they start breaking and burning everything down before I can trick them into following me inside somewhere. Like 0 shooting and 2 melee and stuff like that. Game keeps giving me characters with terrible combat skills. I'm struggling a lot more in the early and mid game right now, for more reasons then just the weapons of course, but it would be nice to hear what people are switching too and is working for them and why. Is the weapon stagger listed in the stats of the gun info section? I'm at work so I can't look right this second.

Regarding weapons, I usually favour the gladius since it's relatively cheap yet dishes out pain fairly quickly. Lancers seem to go down pretty easily to melee rushes, and melee's also useful for distracting centipedes. Have a gun! With the accessibility of shield belts and the buff to melee weapons, melee has certainly become a much more viable option. The one big thing that seriously changed up the ranged weapons that I'd use is the introduction of ranged stagger. Has their accuracy and overall usefulness been improved? I'd like to hear what sort of weapon choices you guys go with for the early game, the mid game and the late game. SMG's don't seem nearly as good these days, and I saw in another thread someone mentioned LMG's being really good now. SMG's were good for high damage at shorter ranges. Long range, good damage, decent fire rate. I remember assault rifles always being pretty much some of the best overall weapons for versitility. I play on harder scenarios like tribe or a nothing start and apparently there were enough changes to the weapon systems that I'm getting my ass kicked. I'd like to hear some other peoples choices in weapons with 1.
